Abstract
The design of learning activities that are supported by Augmented Reality (AR) technologies is on the rise. As the field is still new, there is a need to consider optimal designs to enable and facilitate student learning. This chapter discusses the socio-material aspects of effective learning with AR technologies. A review of the extant literature indicates that material conditions are often ignored when discussing optimal learning in informal settings. We argue that designing for optimal learning should attend to the relations between humans, technology, and the environment—that is, it should carefully consider characteristics of the participants, the affordances of the AR technologies which are bounded by the material conditions, and the nature and goals of the learning activity. To support our argument, we present data from two case studies with the TraceReaders AR platform in the context of a broader design-based research project, that illustrate how the intended design of AR-supported learning is transformed by the interactions between the components of the triadic system. The chapter concludes with a discussion of design principles that consider aspects of materiality during learning with AR technologies using mobile devices in outdoors settings.
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Kyza, E.A., Georgiou, Y. (2019). The Impact of Materiality on the Design of Mobile, Augmented Reality Learning Environments in Non-formal, Outdoors Settings. In: Cerratto Pargman, T., Jahnke, I. (eds) Emergent Practices and Material Conditions in Learning and Teaching with Technologies. Springer, Cham. https://doi.org/10.1007/978-3-030-10764-2_11
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