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Human-Computer Interaction – Game-Based Learning

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Human Work Interaction Design. Designing Engaging Automation (HWID 2018)

Part of the book series: IFIP Advances in Information and Communication Technology ((IFIPAICT,volume 544))

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Abstract

Throughout the past few decades, the use of technology has far exceeded the expectations of all of us. Different users with different profiles and expertise are using technology to help them on daily life tasks. In particular, 21st Century students have grown up using different technology from that which their professors grew up with. The World Wide Web has had a significant effect on the way they think and learn. Against this backdrop, the paper seeks to, through the use of a case study based on polytechnic students learning human-computer interaction fields and their absence of motivation to learn the subject, suggests a game environment to learn; a questionnaire was designed to get student’s opinions about learning through games. The results expression proposed the necessity to change the teaching/learning traditional approach.

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We want to thank the students that participated in the study.

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Correspondence to Arminda Guerra Lopes .

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Lopes, A.G., Lopes, M.J. (2019). Human-Computer Interaction – Game-Based Learning. In: Barricelli, B., et al. Human Work Interaction Design. Designing Engaging Automation. HWID 2018. IFIP Advances in Information and Communication Technology, vol 544. Springer, Cham. https://doi.org/10.1007/978-3-030-05297-3_10

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  • DOI: https://doi.org/10.1007/978-3-030-05297-3_10

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-05296-6

  • Online ISBN: 978-3-030-05297-3

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