Abstract
In this chapter, we present an overview of the use of design approaches for creating virtual worlds based on cognitive processing theory, focusing on the aspects that improve learning and motivation in students. We briefly outline studies on the use of several multimedia principles in designing computer-based learning environments. Then we highlight two early exemplar projects that are exploring the viability and appropriateness of applying such design principles to help reduce the student cognitive load, bolster engagement, and enhance supports for learning in virtual worlds. Finally, we discuss the implications of this nascent research area for future research, and what the findings mean for virtual worlds used in K12 settings.
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Nelson, B.C., Ketelhut, D.J., Kim, Y., Foshee, C., Slack, K. (2013). Design Principles for Creating Educational Virtual Worlds. In: Mouza, C., Lavigne, N. (eds) Emerging Technologies for the Classroom. Explorations in the Learning Sciences, Instructional Systems and Performance Technologies. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4696-5_14
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