Skip to main content

Design Principles for Creating Educational Virtual Worlds

  • Chapter
  • First Online:
Emerging Technologies for the Classroom

Abstract

In this chapter, we present an overview of the use of design approaches for creating virtual worlds based on cognitive processing theory, focusing on the aspects that improve learning and motivation in students. We briefly outline studies on the use of several multimedia principles in designing computer-based learning environments. Then we highlight two early exemplar projects that are exploring the viability and appropriateness of applying such design principles to help reduce the student cognitive load, bolster engagement, and enhance supports for learning in virtual worlds. Finally, we discuss the implications of this nascent research area for future research, and what the findings mean for virtual worlds used in K12 settings.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  • Barab, S., Arici, A., & Jackson, C. (2005). Eat your vegetables and do your homework: A design based investigation of enjoyment and meaning in learning. Educational Technology, 65(1), 15–21.

    Google Scholar 

  • Chandler, P. A., & Sweller, J. (1992). The split-attention effect as a factor in the design of instruction. British Journal of Educational Psychology, 62, 233–246. doi: 10.1111/j.2044-8279.1992.tb01017.x.

    Article  Google Scholar 

  • Cierniak, G., Scheiter, K., & Gerjets, P. (2009). Explaining the split-attention effect: Is the reduction of extraneous cognitive load accompanied by an increase in germane cognitive load? Computers in Human Behavior, 25, 315–324. doi: 10.1016/j.chb.2008.12.020.

    Article  Google Scholar 

  • Clark, D. B., Nelson, B., Sengupta, P., & D’Angelo, C. M. (2009). Rethinking science learning through digital games and simulations: Genres, examples, and evidence. Invited paper presentation for the National Academies Board on science education on learning science: computer games, simulations, and education workshop, Washington, DC.

    Google Scholar 

  • Erlandson, B. E., Nelson, B., & Savenye, W. (2010). Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments. Educational Technology Research and Development, 58, 693–710. doi: 10.1007/s11423-010-9152-7.

    Article  Google Scholar 

  • Kafai, Y. B., Quintero, M., & Feldon, D. (2010). Investigating the “why” in Whypox: Casual and systematic explorations of a virtual epidemic. Games and Culture, 5, 116–135. doi: 10.1177/1555412009351265.

    Article  Google Scholar 

  • Mautone, P. D., & Mayer, R. E. (2001). Signaling as a cognitive guide in multimedia learning. Journal of Educational Psychology, 93, 377–389. doi: 10.1037//O022-O663.93.2.377.

    Article  Google Scholar 

  • Maxwell, L. E., & Chmielewski, E. J. (2008). Environmental personalization and elementary school children’s self-esteem. Journal of Environmental Psychology, 28, 143–153. doi: 10.1016/j.jenvp.2007.10.009.

    Article  Google Scholar 

  • Mayer, R. E. (2005). Cognitive theory of multimedia learning. In R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning (pp. 31–48). New York, NY: Cambridge University Press.

    Chapter  Google Scholar 

  • Mayer, R. E., Fennell, S., Farmer, L., & Campbell, J. (2004). A personalization effect in multimedia learning: Students learn better when words are in conversational style rather than formal style. Journal of Educational Psychology, 96, 389–395. doi: 10.1037/0022-0663.96.2.389.

    Article  Google Scholar 

  • Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist, 38, 43–52. doi: 10.1207/S15326985EP3801_5.

    Article  Google Scholar 

  • Moreno, R., & Mayer, R. E. (1999). Cognitive principles of multimedia learning: The role of modality and contiguity. Journal of Educational Psychology, 91, 358–368. doi: 10.1037/0022-0663.91.2.358.

    Article  Google Scholar 

  • Nelson, B. (2007). Exploring the use of individualized, reflective guidance in an educational multi-user virtual environment. Journal of Science Education and Technology, 16, 83–97. doi: 10.1007/s10956-006-9039-x10.1007/s10956-006-9039-x.

    Article  Google Scholar 

  • Nelson, B., & Erlandson, B. E. (2008). Managing cognitive load in educational multi-user virtual environments. Educational Technology Research and Development, 56, 619–641. doi: 10.1007/s11423-007-9082-1.

    Article  Google Scholar 

  • Nelson, B., & Ketelhut, D. (2007). Scientific inquiry in educational multi-user virtual environments. Educational Psychology Review, 19, 265–283. doi: 10.1007/s10648-007-9048-1.

    Article  Google Scholar 

  • Nelson, B., Ketelhut, D., & Schifter, C. (2010). Exploring cognitive load in immersive educational games: The SAVE science project. International Journal of Gaming and Computer-Mediated Simulations, 2(1), 31–39. doi: 10.4018/jgcms.2010010103.

    Article  Google Scholar 

  • Nelson, B., Kim, Y., & Foshee, C. (2011). Visual signaling in virtual world-based assessments: The SAVE science project. Paper presented at the annual American Educational Research Association conference, New Orleans, LA.

    Google Scholar 

  • Ozcelik, E., Arslan-Ari, I., & Cagiltay, K. (2010). Why does signaling enhance multimedia learning? Evidence from eye movements. Computers in Human Behavior, 26, 110–117. doi: 0.1016/j.chb.2009.09.001.

    Article  Google Scholar 

  • Paas, F. (1992). Training strategies for attaining transfer of problem-solving skill in statistics: A cognitive-load approach. Journal of Educational Psychology, 84, 429–434. doi: 10.1037/0022-0663.84.4.429.

    Article  Google Scholar 

  • Paas, F., & van Merriënboer, J. J. G. (1994). Instructional control of cognitive load in the training of complex cognitive tasks. Educational Psychology Review, 6, 351–371. doi: 10.1007/BF02213420.

    Article  Google Scholar 

  • Reiser, R. A., & Dempsey, J. V. (Eds.). (2007). Trends and issues in instructional design and technology. Saddle River, NJ: Pearson Education.

    Google Scholar 

  • Slator, B. M., Hill, C., & Del Val, D. (2004). Teaching computer science with virtual worlds. IEEE Transactions on Education, 47, 269–275. doi: 10.1109/TE.2004.825513.

    Article  Google Scholar 

  • Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science, 12, 257–285.

    Article  Google Scholar 

  • van der Spek, E. D., van Oostendorp, H., Wouters, P., & Aarnoudse, L. (2010). Attentional cueing in serious games. In K. Debattista, M. Dickey, A. Proenca, & L. P. Santos (Eds.), Proceedings of the second international conference on games and virtual worlds for serious applications (pp. 119–125). Los Alamitos, CA: IEEE Computer Society. doi: 10.1109/VS-GAMES.2010.8

  • Yee, N., & Bailenson, J. N. (2007). The proteus effect: The effect of transformed self-representation on behavior. Human Communication Research, 33, 271–290. doi: 10.1111/j.1468-2958.2007.00299.x.

    Article  Google Scholar 

  • Yee, N., Bailenson, J. N., & Ducheneaut, N. (2009). The proteus effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36, 285–312. doi: 10.1177/0093650208330254.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Brian C. Nelson .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer Science+Business Media New York

About this chapter

Cite this chapter

Nelson, B.C., Ketelhut, D.J., Kim, Y., Foshee, C., Slack, K. (2013). Design Principles for Creating Educational Virtual Worlds. In: Mouza, C., Lavigne, N. (eds) Emerging Technologies for the Classroom. Explorations in the Learning Sciences, Instructional Systems and Performance Technologies. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4696-5_14

Download citation

Publish with us

Policies and ethics