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Getting Started

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Guide to Teaching Puzzle-based Learning

Abstract

When we discuss with colleagues our motivation and experience in teaching Puzzle-based Learning, a question that quickly follows from those interested in exploring this paradigm further is: How can I do this in my university? Given our engagement with teaching Puzzle-based Learning in a range of settings and to a range of audiences, in this chapter we discuss how an instructor could start teaching Puzzle-based Learning and also how to initiate students to such course.

Well begun is half done.

– Aristotle

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Notes

  1. 1.

    We discuss one common instance of this in Sect. 4.2 under the theme of “puzzle of the day.”

  2. 2.

    http://www.engr.washington.edu/caee/

  3. 3.

    http://en.wikipedia.org/wiki/Z_test

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© 2014 Springer-Verlag London

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Meyer, E.F., Falkner, N., Sooriamurthi, R., Michalewicz, Z. (2014). Getting Started. In: Guide to Teaching Puzzle-based Learning. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-6476-0_2

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  • DOI: https://doi.org/10.1007/978-1-4471-6476-0_2

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-6475-3

  • Online ISBN: 978-1-4471-6476-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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