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Computer Games in Focus of Modern Russian and American Legislation

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 745))

Abstract

The article examines the legal issues of dissemination and use of children computer games. Computer games industry affects the interests of many stakeholders. There are various factors that determine the need for introduction of state regulation of legislative measures in this area. The article compares the laws of Russia and America in the field of children computer games provided the protection and rights of children. The research showed the existence of common characters, tendencies and issues in this field, in spite of differences between two countries legislation. The study established legal uncertainty of the ‘computer game’ concept; revealed the scientific community opinion contradiction about the nature of computer games and their valid influence on behavior, health and mentality of children and teenagers; identified the instability of society interest in the legislative initiatives connected with computer games.

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Acknowledgements

The reported study was funded by RFBR according to the research project “Scientific methods in research of computer game experience” № 16-06-00368 a, 2016–2017.

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Correspondence to Olga Kononova .

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Kononova, O., Grant, A. (2017). Computer Games in Focus of Modern Russian and American Legislation. In: Alexandrov, D., Boukhanovsky, A., Chugunov, A., Kabanov, Y., Koltsova, O. (eds) Digital Transformation and Global Society. DTGS 2017. Communications in Computer and Information Science, vol 745. Springer, Cham. https://doi.org/10.1007/978-3-319-69784-0_13

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  • DOI: https://doi.org/10.1007/978-3-319-69784-0_13

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-69783-3

  • Online ISBN: 978-3-319-69784-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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