Abstract
In this paper we present an AI programming organised around the RoboCup soccer simulation system. The course participants create a number of software agents that form a team, and participate in a tournament at the end of the course. The use of a challenging and interesting task, and the incentive of having a tournament has made the course quite successful, both in term of enthusiasm of the students and of knowledge acquired. In the paper we describe the structure of the course, discuss in what respect we think the course has met its aim, and the opinions of the students about the course.
A version of this paper in Japanese has appeared in the Journal of Robotic Society of Japan, special issue in Robotics and Education, May 98.
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References
H. Kitano, M. Asada, Y. Kuniyoshi, I. Noda, E. Osawa, and H. Matsubara. Robocup, a challenge problem for ai. AI Magazine, 18(1):73–85, 1997.
H. Kitano, M. Tambe, P. Stone, M. Veloso, S. Coradeschi, E. Osawa, H. Matsubara, I. Noda, and M. Asada. Robocup synthetic agent challenge 97. In Proc. of IJCAI’97. Nagoya, Japan, 1997.
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© 1999 Springer-Verlag Heidelberg Berlin
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Coradeschi, S., Malec, J. (1999). How to Make a Challenging AI Course Enjoyable Using the RoboCup Soccer Simulation System. In: Asada, M., Kitano, H. (eds) RoboCup-98: Robot Soccer World Cup II. RoboCup 1998. Lecture Notes in Computer Science(), vol 1604. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48422-1_9
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DOI: https://doi.org/10.1007/3-540-48422-1_9
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