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The New Age of Procedural Texturing

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Synonyms

CG, computer graphics; HD, high definition; UI, user interface; UX, user experience; VFX, visual effects

Definition

In the computer graphics and game development worlds, a texture is the digital representation of the appearance of a surface; procedural texturing is the process of using an algorithm in order to generate a texture.

Introduction

We believe we have entered a new age for procedural texturing, an age where these techniques are not only interesting to the theoretically concerned, the technically minded 3D artists who put them into practical use, but to a wider audience. Procedural techniques have indeed now extended past the most high-end of game development studios and the VFX and animation houses that gave them their first homes. As this new age progresses, the presence and use of procedural techniques for creating textures are only going to grow more entrenched in the years to come.

In this entry, we will focus mainly on the reasons why this new age is upon us and...

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Correspondence to Sébastien Deguy .

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© 2015 Springer International Publishing Switzerland

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Deguy, S. (2015). The New Age of Procedural Texturing. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_50-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_50-1

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  • Publisher Name: Springer, Cham

  • Online ISBN: 978-3-319-08234-9

  • eBook Packages: Springer Reference Computer SciencesReference Module Computer Science and Engineering

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