Definition
In the computer graphics and game development worlds, a texture is the digital representation of the appearance of a surface; procedural texturing is the process of using an algorithm in order to generate a texture.
Introduction
We believe we have entered a new age for procedural texturing, an age where these techniques are not only interesting to the theoretically concerned, the technically minded 3D artists who put them into practical use, but to a wider audience. Procedural techniques have indeed now extended past the most high-end of game development studios and the VFX and animation houses that gave them their first homes. As this new age progresses, the presence and use of procedural techniques for creating textures are only going to grow more entrenched in the years to come.
In this entry, we will focus mainly on the reasons why this new age is upon us and...
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References and Further Readings
3D Coat: 3D Coat. http://www.3d-coat.com
Allegorithmic: Substance tools. /http://www.allegorithmic.com, since 2003
Artomatix: Artomatix. http://artomatix.com
Beyer, Hugo: Texture artist. https://hugobeyer.artstation.com/
Compain, Samuel: Character artist. https://www.artstation.com/artist/samuel_compain
Creative Clojure: Creative Clojure. https://clojurefun.wordpress.com
Dark Sim: Dark tree. http://www.darksim.com/html/dt25_description.html
Deguy, Sébastien, Debain, Christophe, Benassi, Albert: Classification of texture images using multi-scale statistical estimators of fractal parameters. In: British Machine Vision Conference, M. Mirmehdi et al. (2000)
Desse, Christophe: Xtrm3D. http://www.xtrm3d.com/
Ebert, David S., Musgrave, F. Kenton, Peachey, Darwyn, Perlin, Ken, Worley, Steven: Texturing and Modeling, A Procedural Approach, AP Professional: San Diego, ISBN 0-12-228730-4, 2nd edn. (1998)
Google research, inceptionism: Going deeper into neural networks. http://googleresearch.blogspot.com/2015/06/ inceptionism–going–deeper-into–neural.html
Jaunela, Kimmo: 3D artist. http://kimmokaunela.esy.es/galleria. html
Koola: CG artist. https://www.flickr.eom/photos/99646627@N03/
Lynch, Joshua: Texture artist. http://josh-lynch.com/texture-sheets/ (2015)
Polycount: Polycount forum. http://www.polycount.com/forum/
Puerta, Juan: Character artist. https://www.artstation.com/artist/juan_puerta
Quilez, Inigo: Shadertoy. https://www.shadertoy.com/
Quixel: Quixel suite. http://www.quixel.se
Side Effects Software: Houdini. http://www.sidefx.com
Smith, Bradford: Technical artist. http://bradfolio.com/
Spiral Graphics: Genetica. http://www.spiralgraphics.biz/genetica.htm
Whelan, Gavin: CG artist. https://www.artstation.com/artist/gavinwhelan.
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Deguy, S. (2015). The New Age of Procedural Texturing. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_50-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_50-1
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