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Transactions on Edutainment II

  • Book
  • © 2009

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5660)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (20 chapters)

  1. Papers from GDTW 2008

  2. Papers from Cyberworlds 2008

  3. Regular Papers

Keywords

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.

Editors and Affiliations

  • State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China

    Zhigeng Pan

  • Mixed Reality Lab, National University of Singapore, Singapore

    Adrian David Cheok

  • Media Education and Visualization Group, University of Education, Weingarten, Germany

    Wolfgang Müller

  • School of Computing, Liverpool John Moores University, Liverpool, UK

    Abdennour El Rhalibi

Bibliographic Information

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