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  • Conference proceedings
  • © 2005

Entertainment Computing - ICEC 2005

4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 3711)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2005.

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Table of contents (56 papers)

  1. Front Matter

  2. IFIP SG16 Chair’s Welcome Address

    1. A New Framework for Entertainment Computing: From Passive to Active Experience

      • Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer
      Pages 1-12
  3. Interactive Digital Storytelling

    1. Cultural Computing with Context-Aware Application: ZENetic Computer

      • Naoko Tosa, Seigow Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu
      Pages 13-23
    2. Key Action Technique for Digital Storytelling

      • Hiroshi Mori, Jun’ichi Hoshino
      Pages 36-47
  4. Graphics

    1. A New Constrained Texture Mapping Method

      • Yan-Wen Guo, Jin Wang, Xiu-Fen Cui, Qun-Sheng Peng
      Pages 48-58
    2. Protect Interactive 3D Models via Vertex Shader Programming

      • Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei
      Pages 59-66
    3. An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler

      • Bailin Yang, Lu Ye, Zhigeng Pan, Guilin Xu
      Pages 67-75
  5. Advanced Interaction Design

    1. Frame Rate Control in Distributed Game Engine

      • Xizhi Li, Qinming He
      Pages 76-87
    2. A Universal Interface for Video Game Machines Using Biological Signals

      • Keisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji
      Pages 88-98
    3. Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment

      • Akihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki
      Pages 99-105
  6. Social Impact and Evaluation

    1. Online Community Building Techniques Used by Video Game Developers

      • Christopher Ruggles, Greg Wadley, Martin R. Gibbs
      Pages 114-125
  7. Seamful/Seamless Interface

    1. Seamful Design for Location-Based Mobile Games

      • Gregor Broll, Steve Benford
      Pages 155-166
    2. A Display Table for Strategic Collaboration Preserving Private and Public Information

      • Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino
      Pages 167-179
    3. Gamble — A Multiuser Game with an Embodied Conversational Agent

      • Matthias Rehm, Michael Wissner
      Pages 180-191
    4. Touchable Interactive Walls: Opportunities and Challenges

      • Kelly L. Dempski, Brandon L. Harvey
      Pages 192-202

Other Volumes

  1. Entertainment Computing - ICEC 2005

About this book

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.

Editors and Affiliations

  • Graduate School of Information Science and Technology, Osaka University, Osaka, Japan

    Fumio Kishino, Yoshifumi Kitamura

  • Department of Systems Innovation, Graduate School of Engineering Science, Osaka University, Osaka, Japan

    Hirokazu Kato

  • School of Science and Technology, Kwansei Gakuin University, Japan

    Noriko Nagata

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access