Skip to main content
  • Book
  • © 2014

Learn SpriteBuilder for iOS Game Development

Apress
  • Builder for i. OS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of Sprite.
  • Builder to create a full-featured 2D adventure game that you can use as a basis for your own games.

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (14 chapters)

  1. Front Matter

    Pages i-xxxix
  2. Introducing SpriteBuilder and Cocos2D-iphone version 3

    1. Front Matter

      Pages 1-1
    2. Introduction

      • Steffen Itterheim
      Pages 3-16
    3. Laying the Groundwork

      • Steffen Itterheim
      Pages 17-46
    4. Controlling and Scrolling

      • Steffen Itterheim
      Pages 47-78
    5. Physics & Collisions

      • Steffen Itterheim
      Pages 79-106
    6. Timelines & Triggers

      • Steffen Itterheim
      Pages 107-140
    7. Menus & Popovers

      • Steffen Itterheim
      Pages 141-169
  3. Getting Down to Business with SpriteBuilder

    1. Front Matter

      Pages 171-171
    2. Main Scene and Game State

      • Steffen Itterheim
      Pages 173-207
    3. Selecting and Unlocking Levels

      • Steffen Itterheim
      Pages 209-235
    4. Physics Joints

      • Steffen Itterheim
      Pages 237-271
    5. Soft-Body Physics

      • Steffen Itterheim
      Pages 273-306
  4. Now You’re a SpriteBuilder Pro!

    1. Front Matter

      Pages 307-307
    2. Audio and Labels

      • Steffen Itterheim
      Pages 309-342
    3. Visual Effects and Animations

      • Steffen Itterheim
      Pages 343-362
    4. Porting to Android

      • Steffen Itterheim
      Pages 363-393
    5. Debugging & Best Practices

      • Steffen Itterheim
      Pages 395-417
  5. Back Matter

    Pages 1-1

About this book

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.


About the author

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access