Authors:
Presents a broad review of state-of-the-art 3D video production technologies and applications
Discusses the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies
Describes a range of algorithms for producing 3D video from video data, and demonstrates a selection of 3D video applications
Includes supplementary material: sn.pub/extras
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Table of contents (10 chapters)
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Front Matter
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Multi-view Video Capture
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Front Matter
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Introduction
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Multi-view Video Capture
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Front Matter
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Back Matter
About this book
Reviews
From the reviews:
“This book is concise and easy to read. At the beginning of each chapter, a big picture is presented for the specific topic. … the book clearly defines and clarifies the differences with other similar techniques, which is quite important and helpful for readers who are new to this field. … The contents of this book can serve as a very practical guide for 3D video development and research. For graduate or senior undergraduate students, this is undoubtedly another good reference for study.” (Zheng Liu, IAPR Newsletter, Vol. 35 (4), October, 2013)Authors and Affiliations
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Graduate School of Informatics, Kyoto University, Sakyo, Japan
Takashi Matsuyama, Shohei Nobuhara, Tony Tung
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Engineering and Physical Sciences, University of Surrey, Guildford, United Kingdom
Takeshi Takai
Bibliographic Information
Book Title: 3D Video and Its Applications
Authors: Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
DOI: https://doi.org/10.1007/978-1-4471-4120-4
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2012
Hardcover ISBN: 978-1-4471-4119-8Published: 07 June 2012
Softcover ISBN: 978-1-4471-6918-5Published: 23 August 2016
eBook ISBN: 978-1-4471-4120-4Published: 31 May 2012
Edition Number: 1
Number of Pages: XV, 346