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  • © 2013

Learn 2D Game Development with C#

For iOS, Android, Windows Phone, Playstation Mobile and More

Apress
  • 2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development.

  • With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game.

Buy it now

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eBook USD 34.99
Price excludes VAT (USA)
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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
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Table of contents (9 chapters)

  1. Front Matter

    Pages i-xxiv
  2. Introducing 2D Game Development in C#

    • Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 1-10
  3. Getting to Know the MonoGame Framework

    • Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 11-40
  4. 2D Graphics, Coordinates, and Game State

    • Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 41-86
  5. Getting Things Moving

    • Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 87-122
  6. Pixel-accurate collisions

    • Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 123-146
  7. Game object states and Semiautonomous Behaviors

    • Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 147-182
  8. Sprites, Camera, Action!

    • Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 183-211
  9. Particle Systems

    • Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 213-226
  10. Building Your First 2D Game

    • Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 227-260
  11. Back Matter

    Pages 261-265

About this book

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game.

C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact.

In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

About the authors

Kelvin Sung is a Professor with the Computing and Software Systems at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign in 1992. His background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk) in Toronto, where he played a key role in designing and implementing the Maya Renderer, an Academy Award-winning image generation system. Before joining Alias|Wavefront, Kelvin was an Assistant Professor with the School of Computing, National University of Singapore. Kelvin’s research interests are in studying the role of technology in supporting human communication. Funded by Microsoft Research and the National Science Foundation, Kelvin’s recent work focused on the intersection of video game mechanics, real-world problems, and mobile technologies. Kelvin teaches both undergraduate and graduate classes in Computer Graphics, Game Development, and Mobile Computing.

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access