The Visual Computer
The Visual Computer is dedicated to reporting on the state-of-the-art of research in the field of graphics, vision, imaging, and virtual reality. It features practical results, applications, and contributions that describe advances in such areas as: - Geometric modeling - Computer vision - Visualization - Computer animation - Dynamic modeling - Motion capture and synthesis - Virtual reality - Rendering models - Texturing - Image-based rendering - Non-photorealistic rendering. In addition to the technical contributions, a regular column called The Webcorner carries and reviews internet web sites relevant to the topics of the journal and the computer graphics research community. It also includes a calendar of events that provides information on forthcoming meetings and symposia.
30 Volumes 237 Issues 2,023 Articles available from 1985 - 2014Browse Volumes & Issues
Nadia Magnenat-Thalmann (September 2014)
- Journal Title
- The Visual Computer
- Volume 1 / 1985 - Volume 30 / 2014
- Print ISSN
- Online ISSN
- Springer Berlin Heidelberg
- Additional Links
- Industry Sectors
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