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Augmented Reality Graffiti and Street Art

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Part of the book series: Springer Series on Cultural Computing ((SSCC))

Abstract

This chapter looks at how the concept of Augmented Reality graffiti enables us to experience an expanded view of the urban environment. It examines how the intersection between graffiti, street art and AR provides us with a complex socially and technologically encoded interface, which has the potential to combine the first-hand experience of public space with digital media, and creative practices, in a hybrid composition. The chapter begins by looking at the tradition of graffiti and street art; this is followed by a discussion around the philosophical implications for digitally augmented graffiti. A number of key techniques and technologies are then explored through the use of two practice-based case studies.

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Notes

  1. 1.

    See the work of Invader (http://www.space-invaders.com/) and the use of mosaic tiles to create images of space invaders on buildings. In some cases, a map of the sites enable people to follow the images around a particular city.

  2. 2.

    See the work of Paul ‘moose’ Curtis who is credited with the idea of reverse graffiti (www.symbollix.com/).

  3. 3.

    See the work of the Graffiti Research Lab and the ‘eyewriter’ at http://eyewriter.org/.

  4. 4.

    A number of murals were augmented as part of a collaboration called ‘Re+Public’ (http://www.republiclab.com) which took place with Jordan Seiler, a NYC-based artist who also runs Public Ad Campaign.

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Correspondence to Ian Gwilt .

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Gwilt, I. (2018). Augmented Reality Graffiti and Street Art. In: Geroimenko, V. (eds) Augmented Reality Art. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-69932-5_12

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  • DOI: https://doi.org/10.1007/978-3-319-69932-5_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-69931-8

  • Online ISBN: 978-3-319-69932-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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