Skip to main content

The Quest for Usable Usability Heuristics for Game Developers

  • Conference paper
  • First Online:
Book cover Advances in Information Systems Development (ISD 2019)

Part of the book series: Lecture Notes in Information Systems and Organisation ((LNISO,volume 39))

Included in the following conference series:

Abstract

Human Computer Interaction (HCI) research has provided many processes and methods for ensuring good usability during software development. The importance of usability in games has been acknowledged. However, there is a lack of research examining usability activities during actual game development and the suitability of different usability methods for different phases of game development. Game development industry, although growing fast and already including certain large and successful companies, consists of a huge number of small-to-medium-sized enterprises and start-ups. For these companies, practical, developer-oriented tools for ensuring game usability are needed, as these companies do not have resources for hiring usability specialists for taking care of usability. This paper reviews the concept of game usability and existing research on usability methods for game development. In addition, the paper proposes a set of usable usability heuristics as a practical, developer-oriented tool to be used during the game development process as well as reports on a small-scale survey study on game usability, heuristic evaluation and usability of usability heuristics in game development.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 54.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Adams, E.: Fundamentals of Game Design, 2nd edn. New Riders, Berkeley (2010)

    Google Scholar 

  2. Bates, B.: Game Design, 2nd edn. Course Technology, Boston (2004)

    Google Scholar 

  3. Bernhaupt, R.: Game User Experience Evaluation, pp. 4–5. Springer, Cham (2015)

    Book  Google Scholar 

  4. Bevan, N.: Cost Benefit Analysis version 1.1. Trial Usability Maturity. Serco (2000)

    Google Scholar 

  5. Blow, J.: Game development: harder than you think. Queue 1(10), 28–37 (2004)

    Article  Google Scholar 

  6. Brown, M.: Evaluating computer game usability: developing heuristics based on user experience. In: The 2nd Annual Human Computer Interaction Conference (2008)

    Google Scholar 

  7. Callois, R.: Les jeux et les homes. Gallimard, Paris (1957)

    Google Scholar 

  8. Chandler, H.: The Game Production Handbook, 2nd edn. J. & Bartlett, Burlington (2008)

    Google Scholar 

  9. Charles, D., McNeill, M., McAlister, M., Black, M., Moore, A., Stringer, K., Kücklich, J., Kerr, A.: Changing views - worlds in play. In: Proceedings of the DiGRA (2005)

    Google Scholar 

  10. Costikyan, G.: I have no words & I must design: toward a critical vocabulary for games. In: Proceedings of Computer Games and Digital Cultures Conference, Tampere, Finland (2002)

    Google Scholar 

  11. Cooper, A., Reimann, R.: About Face 2.0: The Essentials of Interaction Design. Wiley, Indianapolis (2003)

    Google Scholar 

  12. Crawford, C.: Chris Crawford on Game Design. New Riders, Berkeley (2003)

    Google Scholar 

  13. Desurvire, H., Wiberg, C.: Game usability heuristics (PLAY) for evaluating and designing better games: the next iteration. In: Ozok, A.A., Zaphiris, P. (eds.) Online Communities and Social Computing. Springer, Heidelberg (2009)

    Google Scholar 

  14. Ehrlich, K., Rohn, J.: Cost justification of usability engineering. In: Bias, R., Mayhew, D. (eds.) Cost- Justifying Usability, pp. 73–110. Academic Press, Cambridge (1994)

    Google Scholar 

  15. El-Nasr, M.S, Desurvire, H., Nacke, L., Drachen, A., Calvi, L., Isbister, K., Bernhaupt, R.: Game user research. In: Proceedings of CHI EA, NY, pp. 2679–2682 (2012)

    Google Scholar 

  16. El-Nasr, M.S., Drachen, A., Canossa, A.: Game Analytics. Maximizing the Value of Player Data. Springer-Verlag, London (2013)

    Book  Google Scholar 

  17. Eriksson, E., Cajander, Å., Gulliksen, J.: Hello World! - experiencing usability methods without usability expertise. In: INTERACT 2009, pp. 550–565 (2009)

    Google Scholar 

  18. Federoff, M.: Heuristics and usability guidelines for the creation and evaluation of fun in video games. Thesis, University of Indiana (2002)

    Google Scholar 

  19. Fernandez, A., Insfran, E., Abrahão, S., Carsí, J.Á., Montero, E.: Integrating usability evaluation into model-driven video game development. In: Winckler, M., Forbrig, P., Bernhaupt, R. (eds.) Human-Centered Software Engineering, pp. 307–314. Springer, Heidelberg (2012)

    Chapter  Google Scholar 

  20. Global Game Jam (2019). http://globalgamejam.org/history. Accessed 27 June 2019

  21. Grudin, J.: Interactive systems: bridging the gaps between developers and users. Computer 24(4), 59–69 (1991)

    Article  Google Scholar 

  22. Hearst, M.A., Laskowski, P., Silva, L.: Evaluating information visualization via the interplay of heuristic evaluation and question-based scoring. In: Proceedings of the 2016 CHI Conference, pp. 5028–5033 (2016)

    Google Scholar 

  23. Hertzum, M., Jacobsen, N.E.: The evaluator effect: a chilling fact about usability evaluation methods. Int. J. HCI 13(4), 421–443 (2001)

    Google Scholar 

  24. Hevner, A.R., March, S.T., Park, J.: Design research in information systems research. MIS Q. 28(1), 75–105 (2004)

    Article  Google Scholar 

  25. Hiltunen, K., Latva, S., Kaleva, J.-P.: Peliteollisuus – kehityspolku. Tekes (2013)

    Google Scholar 

  26. Hiltunen, K., Latva, S., Kaleva, J.-P.: Finnish Game Industry Report. Neogames (2017)

    Google Scholar 

  27. Hodent, C.: The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design. CRC Press, Boca Raton (2018)

    Google Scholar 

  28. Holzinger, A.: Usability engineering methods for software developers. Commun. ACM 48(1), 71–74 (2005)

    Article  Google Scholar 

  29. Inostroza, R., Rusu, C., Roncagliolo, S., Jimenez, C., Rusu, V.: Usability heuristics for touchscreen-based mobile devices. In: Proceedings of ITNG 2012, pp. 662–667 (2012)

    Google Scholar 

  30. Irwin, M.J.: Cooking Up a Blockbuster Game. Forbes (2008)

    Google Scholar 

  31. Isbister, K., Schaffer, N.: Game Usability: Advice from the Experts for Advancing the Player Experience. CRC Press, Boca Raton (2008)

    Book  Google Scholar 

  32. ISO 9126: International standard (2001)

    Google Scholar 

  33. ISO 9241-11: International standard (1998)

    Google Scholar 

  34. Jørgensen, A.H.: Marrying HCI/usability and computer games: a preliminary look. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction, pp. 393–396. ACM, New York (2004)

    Google Scholar 

  35. Karat, C.-M.: A business case approach to usability cost justification. In: Bias, R., Mayhew, D. (eds.) Cost-Justifying Usability, pp. 45–70. Academic Press, Cambridge (1994)

    Google Scholar 

  36. Korhonen, H., Koivisto, E.M.I.: Playability heuristics for mobile multi-player games. In: Proceedings of the 2nd International Conference on Digital Interactive Media in Entertainment and Arts, pp. 28–35. ACM (2007)

    Google Scholar 

  37. Levi, M.D., Conrad, F.G.: A heuristic evaluation of a World Wide Web prototype. Interactions 3(4), 50–61 (1996)

    Article  Google Scholar 

  38. Mack, R., Nielsen, J.: Executive summary. In: Nielsen, J., Mack, R. (eds.) Usability Inspection Methods, pp. 1–23. Wiley, Hoboken (1994)

    Google Scholar 

  39. Malone, T.W.: What makes things fun to learn? Heuristics for designing instructional computer games. In: SIGSMALL 1980 Proceedings of the 3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems, pp. 162–169. ACM, New York (1980)

    Google Scholar 

  40. Manninen, T.: Pelisuunnittelijan käsikirja - Ideasta eteenpäin. Rajalla, Oulu (2007)

    Google Scholar 

  41. March, S.T., Smith, G.F.: Design and natural science research on information technology. Decis. Support Syst. 15(4), 251–266 (1995)

    Article  Google Scholar 

  42. Mayhew, D.: Strategic development of usability engineering function. Interactions 6(5), 27–34 (1999)

    Article  Google Scholar 

  43. Mayhew, D.: The Usability Engineering Lifecycle: A Practitioner’s Handbook for User Interface Design. Morgan Kaufmann Publishers, San Francisco (1999)

    Book  Google Scholar 

  44. Mayhew, D., Mantei, M.: A basic framework for cost- justifying usability engineering. In: Bias, R., Mayhew, D. (eds.) Cost-Justifying Usability, pp. 9–43. Academic Press, Cambridge (1994)

    Google Scholar 

  45. Medlock, M.C., Wixon, D., Terrano, M., Romero, R., Fulton, B.: Using the RITE method to improve products: a definition and a case study. Usability Prof. Assoc. 51, 1–7 (2002)

    Google Scholar 

  46. Morton, P.: Learning from Fable III’s UX Mistakes, UX booth (2011). http://www.uxbooth.com/articles/learning-from-fable-iiis-ux-mistakes/

  47. Mylly, S.: Genre-Based Modular Heuristic Models for Improving Usability During Game Development. Oulun yliopisto, Oulu (2011)

    Google Scholar 

  48. Nacke, L.: From playability to a hierarchical game usability model. In: Proceedings of Future Play 2009, pp. 11–12. ACM, New York (2009)

    Google Scholar 

  49. Newzoo: Global Games Market Report. Q2 2016 Update (2016)

    Google Scholar 

  50. Nielsen, J.: Usability Engineering. Academic Press, Boston (1993)

    Book  MATH  Google Scholar 

  51. Novak, J.: Game Development Essentials: An Introduction. Delmar, Boston (2012)

    Google Scholar 

  52. Paavilainen, J.: Critical review on video game evaluation heuristics: social games perspective. In: Proceedings of the International Academic Conference on the Future of Game Design and Technology, pp. 56–65 (2010)

    Google Scholar 

  53. Paavilainen, J., Korhonen, H., Koskinen, E., Alha, K.: Heuristic evaluation of playability: examples from social games research and free-to-play heuristics. In: Drachen, A., Mirza-Babaei, P., Nacke, L. (eds.) Games User Research, pp. 257–280. Oxford University Press, Oxford (2018)

    Google Scholar 

  54. Pagulayan, R., Steury, K.: Beyond usability in games. Interactions 11(5), 70–71 (2004)

    Article  Google Scholar 

  55. Phan, M.H., Keebler, J.R., Chaparro, B.S.: The development and validation of the game user experience satisfaction scale (GUESS). Hum. Factors 58(8), 1217–1247 (2016)

    Article  Google Scholar 

  56. Pinelle, D., Wong, N., Stach, T.: Heuristic evaluation for games: usability principles for video game design. In: Proceedings of CHI 2008, New York, pp. 1453–1462 (2008)

    Google Scholar 

  57. Rabin, S.: Introduction to Game Development, 2nd edn. Course Technology, Boston (2010)

    Google Scholar 

  58. Rajanen, M., Marghescu, D.: The impact of game usability to player attitude. In: Proceedings of 29th Information Systems Research Seminar in Scandinavia, pp. 1–17 (2006)

    Google Scholar 

  59. Rajanen, M., Rajanen, D.: Usability benefits in gamification. In: Proceedings of the 1st GamiFin Conference, Pori, Finland, pp. 87–95 (2017)

    Google Scholar 

  60. Rajanen M., Rajanen, D.: Heuristic evaluation in game and gamification development. In: Proceedings of the 2nd GamiFin Conference, Pori, Finland (2018)

    Google Scholar 

  61. Rajanen, M., Tapani, J.: A survey of game usability practices in North American game companies. In: Proceedings ISD 2018, Lund, Sweden (2018)

    Google Scholar 

  62. Rosenbaum, S., Rohn, J., Humburg, J.: A toolkit for strategic usability: results from workshops, panels, and surveys. In: Proceedings CHI, NY, pp. 337–344 (2000)

    Google Scholar 

  63. Rosson, M., Carroll, J.: Usability Engineering: Scenario-Based Development of Human-Computer Interaction. Morgan-Kaufman, San Francisco (2002)

    Book  Google Scholar 

  64. Sánchez, J.L., Zea, N.P., Gutiérrez, F.L.: From usability to playability: introduction to player-centered video game development process. In: Human Centered Design, HCII 2009, pp. 65–74 (2009)

    Google Scholar 

  65. Schaffer, E.: Institutionalization of Usability: A Step-by-Step Guide. Addison-Wesley Professional, Boston (2004)

    Google Scholar 

  66. Seffah, A., Metzker, E.: The obstacles and myths of usability and software engineering. Commun. ACM 47(12), 71–76 (2004)

    Article  Google Scholar 

  67. Smed, J., Hakonen, H.: Towards a definition of a computer game. Technical report 553, Turku Centre for Computer Science (2003)

    Google Scholar 

  68. Suits, B.: The Grasshopper: Games, Life and Utopia. Broadview Press, Peterborough (2005). with a new introduction by Thomas Hurka

    Google Scholar 

  69. Sykes, J., Federoff, M.: Player-centered game design. In: Proceeding CHI 2006 Extended Abstracts on Human Factors in Computing Systems, pp. 1731–1734 (2006)

    Google Scholar 

  70. Vuorela, V.: Pelintekijän käsikirja. BTJ Finland Oy, Helsinki (2007)

    Google Scholar 

  71. Øvad, T., Larsen, L.B.: How to reduce the UX bottleneck–train your software developers. Behav. Inf. Technol. 35(12), 1080–1090 (2016)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sami Mylly .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Mylly, S., Rajanen, M., Iivari, N. (2020). The Quest for Usable Usability Heuristics for Game Developers. In: Siarheyeva, A., Barry, C., Lang, M., Linger, H., Schneider, C. (eds) Advances in Information Systems Development. ISD 2019. Lecture Notes in Information Systems and Organisation, vol 39. Springer, Cham. https://doi.org/10.1007/978-3-030-49644-9_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-49644-9_10

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49643-2

  • Online ISBN: 978-3-030-49644-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics