Abstract
This chapter is a systematic investigation of the effects that new communication technologies and different organizational forms of economic interaction have on knowledge creation and innovation processes. The emphasis is on the potential of combining computer-mediated communication (CMC) with forms of temporary and permanent face-to-face (F2F) interaction. It is pointed out that permanent co-location and F2F interaction may be efficient in some contexts but not in others and that temporary and virtual interaction, supported by CMC, are increasingly becoming the basis for establishing trans-local production networks. By combining results from social psychology with economic geography, the authors argue that there is no generally superior spatial fix for economic interaction. Different spatial configurations can be advantageous in different production and innovation contexts, even over large distances, without permanent or even regular F2F contact.
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Acknowledgements
This chapter is based on Bathelt and Turi (2011). Parts of it were presented at various conferences between 2008 and 2010: the Annual Meeting of the Association of American Geographers in Boston, Massachusetts; the Conference on “Industrial Cluster and Regional Development” in Kaifeng, China; the Symposium on “Knowledge and Economy” in Heidelberg, Germany; the Summer Institute in Economic Geography in Manchester, England; and the Summer School on “Management of Creativity in an Innovation Society” at HEC Montréal, Canada. We thank all the participants of these meetings, particularly Patrick Cohendet, Johannes Glückler, Ulf Matthiessen, Peter Meusburger, and one anonymous reviewer for thoughtful comments and suggestions that greatly helped the revision of this chapter.
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Bathelt, H., Turi, P.G. (2013). Knowledge Creation and the Geographies of Local, Global, and Virtual Buzz. In: Meusburger, P., Glückler, J., el Meskioui, M. (eds) Knowledge and the Economy. Knowledge and Space, vol 5. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-6131-5_4
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