Abstract
The study on human movements and animal locomotion has revealed various principles based on physics, biomechanics, physiology, and psychology. Many of existing animation techniques rely on those principles, which may be described as a form of mathematical equations, rules, procedures, or algorithms. Another stream of research, called data-driven animation, made use of human motion data captured from live actors. In this talk, we argue that these two approaches are complementary to each other. We observed that physics-based methods and data-driven methods may combine in several different ways. The combination opens up new possibilities in character animation.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Sok, K.W., Kim, M., Lee, J.: Simulating Biped Behaviors from Human Motion Data. ACM Transactions on Graphics 26(3), Article 107 (2007)
Lee, Y., Kim, S., Lee, J.: Data-Driven Biped Control. ACM Transactions on Graphics 29(4), Article 129 (2010)
Sok, K.W., Yamane, K., Lee, J., Hodgins, J.K.: Editing Dynamic Human Motions via Momentum and Force. In: ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2010)
Lee, K.H., Choi, M.G., Lee, J.: Motion Patches: Building Blocks for Virtual Environments Annotated with Motion Data. ACM Transactions on Graphics 25(3), 898–906 (2006)
Kim, M., Hyun, K.L., Kim, J., Lee, J.: Synchronized Multi-Character Motion Editing. ACM Transactions on Graphics 28(3), Article 79 (2009)
Ju, E., Choi, M.G., Park, M., Lee, J., Lee, K.H., Takahashi, S.: Morphable Crowds. ACM Transactions on Graphics 29(6), Article 140 (2010)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Lee, J. (2012). Principles and Observation: How Do People Move?. In: Kallmann, M., Bekris, K. (eds) Motion in Games. MIG 2012. Lecture Notes in Computer Science, vol 7660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34710-8_18
Download citation
DOI: https://doi.org/10.1007/978-3-642-34710-8_18
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34709-2
Online ISBN: 978-3-642-34710-8
eBook Packages: Computer ScienceComputer Science (R0)