Abstract
Creating believable characters or bots in a modern video game is an incredibly challenging and complex task. The requirements for achieving believability are steep, yet the improvements in player engagement, immersion, and overall enjoyment and satisfaction with their experience make this a worthy problem in desperate need of further examination. In this chapter, we examine how the implementation of psychosocial behaviour in bots can lead to believability, and how this translates into new and exciting possibilities for advancing the state-of-the-art in this area.
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Bailey, C., You, J., Acton, G., Rankin, A., Katchabaw, M. (2013). Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining. In: Hingston, P. (eds) Believable Bots. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32323-2_2
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