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Motivation in Home Fitnessing: Effects of Immersion and Movement

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Human-Computer Interaction. HCI Applications and Services (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4553))

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Abstract

In this paper we explore how we can use technology to help people to stay motivated to do home fitnessing. Two experiments with a total of 48 participants were performed, both deploying a bicycling task in a virtual reality, one focusing of effects of immersion, the other on the intrinsic impact of movement. From the results it becomes apparent that user and technology can cooperate to achieve a optimum home fitnessing experience.

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Julie A. Jacko

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© 2007 Springer-Verlag Berlin Heidelberg

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Westerink, J. et al. (2007). Motivation in Home Fitnessing: Effects of Immersion and Movement. In: Jacko, J.A. (eds) Human-Computer Interaction. HCI Applications and Services. HCI 2007. Lecture Notes in Computer Science, vol 4553. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73111-5_62

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  • DOI: https://doi.org/10.1007/978-3-540-73111-5_62

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73109-2

  • Online ISBN: 978-3-540-73111-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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