Abstract
The usefulness of information produced by surveying and compiled into maps can be enhanced by transforming the maps and representing them as natural forms: three-dimensional images with lifelike characteristics. The Virtual Worlds Paradigm, which finds increasing acceptance among information designers, insists that computer representations generally should mirror the dynamic mental models we construct in our minds. For information to be most easily comprehended and acted upon, these computer “virtual worlds” and our internal mental “virtual worlds” should closely correspond. Before, it was impossible to test this hypothesis; computers could not generate quality virtual worlds, only 2D and “2.5D” (apparent 3D on-screen) imagery. New technology and techniques make compelling, true three-dimensional virtual worlds easier to create and maintain, with positive implications for the display of, and interaction with, survey data and maps.
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© 1995 Springer Science+Business Media Dordrecht
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Jacobson, R. (1995). The Natural Representation of Mapping and Surveying Data: Applying the Virtual Worlds Paradigm. In: Nyerges, T.L., Mark, D.M., Laurini, R., Egenhofer, M.J. (eds) Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems. NATO ASI Series, vol 83. Springer, Dordrecht. https://doi.org/10.1007/978-94-011-0103-5_17
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DOI: https://doi.org/10.1007/978-94-011-0103-5_17
Publisher Name: Springer, Dordrecht
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