Abstract
sharing knowledge is the key dimension of a learning organization. Organization that wants to sustain their competitiveness must encourage people to learn from each other or in other words to share knowledge among other. Variety mechanisms to share and transfer knowledge among knowledge workers are being used nowadays. These knowledge sharing mechanisms relatively depends on the nature and the type of knowledge to be transferred. Most organizations are using mentoring, face-to-face meeting, cross-functional and electronics means to share knowledge. Scholars claimed that simulation game can encourage human learning as players are able to make meaning during the play. This paper proposes to use simulation game as an alternative to share knowledge. A simulation game called FireHazard is developed and tested to selected participants. This paper also discussed on the development and the result obtained from the study.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Peter F. Drucker, Post Capitalist Society, HarperBusiness, p 8, 1993
Yozgat, U. Yönetim Bilişim Sistemleri. İstanbul: Beta Basım Yayım, 1998.
Conner, K.R., Prahalad, C.K.. “A resource-based theory of the firm: knowledge versus opportunism”. Organization Science. 7/5: 477-501. 1996
Nahapiet, J., Groshal, S. “Social capital, intellectual capital, and the organizational advantage”. Academy of Management Review. 40/2:242-266, 1998
Flaherty, M. Global Operations Management, McGraw-Hill, Singapore 1996
Yip, G. Total Global Strategy, Prentice Hall, New Jersey. 1992
Tiwana, A. The Knowledge Management Toolkit, Prentice-Hall: Saddle River, 2000.
Elias M. Awad, Hassan M. Ghaziri, Knowledge Management Upper Saddler River, New Jersey : Pearson Education, Inc., 2004
Applehans, Globe, Laguero. Managing Knowledge: A Practical Web-Based Approach. 1999
Polanyi, M. The Tacit Dimension, Routledge & Kegan Paul, London. 1966.
Nonaka, I. and Takeuchi, H. The Knowledge-Creating Company, Oxford,University Press, New York. 1995
Snowden D “ A Framework for creating a sustainable programme” CBI Guide to Knowledge Management, London Caspian Publishing/Confederation of British Industry 1998 (Republish in Knowledge Management Year Book 1998 Butterworth Heinemann, April 1999
Argote, L., Ingram, P., Levine, J. & Moreland, R. “Knowledge transfer in organizations: learning from the experience of others,” Organizational Behavior and Human Decision Processes, 82(1), 1-8. 2000
Goh, S.C “Toward a learning organization: the strategic building blocks”, SAM –advanced Management Journal, Vol. 63 No. 2, pp. 15-22. 1998
Garvin, D., “Building learning organizations”, Harvard Business Review, July-August, pp. 78-91.1993
Chai, K H, Y S Shi and M J Gregory, “Bridging islands of knowledge: A framework of knowledge sharing in international manufacturing networks In Managing Operations Networks”, Proceedings of the EurOMA 1999 Annual Conference, 7-8 June 1999, Venice, Italy, edited by E Bartezzaghi et al., pp. 853-860, 1999
Goh, S.C, “Managing Effective Knowledge transfer:an integrative framework and some practice implications”, Journal Knowledge Management, Vol 6 No 1. pp23-30. 2003
P.S. Goodman, E.D. Darr, "Computer-aided systems and communities: Mechanisms for organizational learning in distributed environments", Management Information Systems Quarterly, Vol. 22 pp.417 - 440. 1998
Ruben, B.D, Simulations, Game and Experience Learning,: the quest for a new paradigm for teaching and learning, Simulation and Game 30(4) 498-505,1999
Abt, C.A Serious games. New York: Viking, 1970.
Gredler, M.E, Educational games and simulations: A technology in search of a (research) paradigm, In D Jonassen (Ed.) Handbook of Research for Educational Communications and Technology (pp521-540). New York: Macmillan 1996
Driskell, J.E & Dwyer, D.J Microcomputer videogame based training. Educational Technology, pp11-16. 1984
Christopher, E. M. Simulation and games as subversive activities, Simulation and Gaming, pp 441-455.1999.
Schank, R. & Neaman, A Motivation and failure in educational simulation design. In K. D. Forbus & P.J Feltovich (Eds), Smart machines in education: The coming revolution in educational technology. Cambridge, MA, pp. 37-69, US: the MIT Press.2001
Washburn, J., Gosen, J. An exploration of game-derived in total enterprise simulations. Simulation & Gaming, pp 281-296, 2001.
Baker, E.L, & O’ Neil, H. F. Jr. Evaluation and research for technology: Not just playing around Evaluation and Program Planning, pp 169-176. 2003
O’ Neil, H. F. Jr. , & Andrews, D. (Eds). Aircrew training and assessment. Mahwah, NJ: Lawrence Eribaum Associates. 2000
Mayer, R. E., Mautone, P.m & Prothero, W. Pictorial aids for learning by doing in a multimedia geology simulation game. Journal of Educational Psychology, pp 171-185,2002.
Rosenorn, T., & Kofoed, L. B. Reflection in Learning Processes through simulation/Gaming. Simulation & Gaming, pp432-440,1998
Westbrook, J.I & Braithwaite, J. The health care game: an evaluation of heuristic, web based simulation, Journal of Interactive Learning Research , pp89-104,2001
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2010 Springer Science+Business Media B.V.
About this paper
Cite this paper
Ariffin, M.M., Haron @ Baharon, N.S., Che Muda, M.I. (2010). Using Computer Game to Share knowledge. In: Elleithy, K., Sobh, T., Iskander, M., Kapila, V., Karim, M., Mahmood, A. (eds) Technological Developments in Networking, Education and Automation. Springer, Dordrecht. https://doi.org/10.1007/978-90-481-9151-2_6
Download citation
DOI: https://doi.org/10.1007/978-90-481-9151-2_6
Published:
Publisher Name: Springer, Dordrecht
Print ISBN: 978-90-481-9150-5
Online ISBN: 978-90-481-9151-2
eBook Packages: EngineeringEngineering (R0)