Abstract
Model Driven Software Development (MDSD) & Domain Specific Modeling (DSM) are means to overcome software development challenges like increased software complexity and shortened development cycle in many domains. However, in the computer game domain it is not widely and successfully applied yet since it is not easy to understand the complex domain knowledge and use the knowledge to develop qualified DSM solutions. These difficulties can be alleviated by a deep and thorough domain analysis. In our research, we proposed an ontology to structure and accelerate the domain analysis process. To make our work more concrete, we focus on the emerging pervasive (computer) game genre.
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Guo, H., Trætteberg, H., Wang, A.I., Gao, S. (2014). PerGO: An Ontology towards Model Driven Pervasive Game Development. In: Meersman, R., et al. On the Move to Meaningful Internet Systems: OTM 2014 Workshops. OTM 2014. Lecture Notes in Computer Science, vol 8842. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45550-0_67
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DOI: https://doi.org/10.1007/978-3-662-45550-0_67
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