Abstract
In the single-agent case general game playing and action planning are two related topics, so that one might hope to use the established planners to improve the handling of general single-player games. However, both come with their own description language, GDL and PDDL, respectively. In this paper we propose a way to translate single-player games described in GDL to PDDL planning tasks and provide an evaluation on a wide range of single-player games, comparing the efficiency of grounding and solving the games in the translated and in the original format.
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Rauber, T., Kissmann, P., Hoffmann, J. (2013). Translating Single-Player GDL into PDDL. In: Timm, I.J., Thimm, M. (eds) KI 2013: Advances in Artificial Intelligence. KI 2013. Lecture Notes in Computer Science(), vol 8077. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40942-4_17
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DOI: https://doi.org/10.1007/978-3-642-40942-4_17
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