GPU Ray Tracing – Comparative Study on Ray-Triangle Intersection Algorithms

  • Vladimir Shumskiy
Conference paper

DOI: 10.1007/978-3-642-39759-2_6

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7870)
Cite this paper as:
Shumskiy V. (2013) GPU Ray Tracing – Comparative Study on Ray-Triangle Intersection Algorithms. In: Gavrilova M.L., Tan C.J.K., Konushin A. (eds) Transactions on Computational Science XIX. Lecture Notes in Computer Science, vol 7870. Springer, Berlin, Heidelberg

Abstract

I present a comparative study on GPU ray tracing implemented for two different types of ray-triangle intersection algorithms used with BVH (Bounding Volume Hierarchy) spatial data structure evaluated for performance on three static scenes. I study how number of triangles placed in a BVH leaf node affects rendering performance. I propose GPU-optimized SIMD ray-triangle intersection method evaluated on GPU for path-tracing and compare it’s performance with plain Moller-Trumbore and Unit Triangle intersection methods.

Keywords

ray-triangle intersection GPU programming Direct3D Direct- Compute performance study ray tracing bounding volume hierarches 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Vladimir Shumskiy
    • 1
  1. 1.Air GraphicsMoscow Institute of Physics and TechnologyRussia

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