Gamified CAPTCHA

  • Junya Kani
  • Masakatsu Nishigaki
Conference paper

DOI: 10.1007/978-3-642-39345-7_5

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8030)
Cite this paper as:
Kani J., Nishigaki M. (2013) Gamified CAPTCHA. In: Marinos L., Askoxylakis I. (eds) Human Aspects of Information Security, Privacy, and Trust. HAS 2013. Lecture Notes in Computer Science, vol 8030. Springer, Berlin, Heidelberg

Abstract

The Completely Automated Public Turing test to tell Computers and Humans Apart (CAPTCHA) has been widely used as a technique that will allow a machine to distinguish between input from a human and that of another machine. The security of current CAPTCHA methods is not sufficient to protect against advanced modern malware. This paper focuses on applying gamification, the use of game elements in non-game human interaction systems, in order to improve the security and usability of CAPTCHA systems. We propose to use movie-based quizzes to achieve a Gamified CAPTCHA system that employs the human capability to recognize the strangeness of a short movie story.

Keywords

CAPTCHA Entertainment strangeness quiz 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Junya Kani
    • 1
  • Masakatsu Nishigaki
    • 2
  1. 1.Graduate School of InformaticsShizuoka UniversityJapan
  2. 2.Graduate School of Science and TechnologyShizuoka UniversityJapan

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