Abstract
Many aspects of the human experience of ubiquitous computing in built environments must be explored in the context of the target environment. However, delaying evaluation until a version of the system can be deployed can make redesign too costly. Prototypes have the potential to solve this problem by enabling evaluation before actual deployment. This paper presents a study of the design space of immersive prototyping for ubiquitous computing. It provides a framework to guide the alignment between specific evaluation goals and specific prototype properties. The goal is to understand the potential added-value of 3D simulation as a prototyping tool in the development process of ubiquitous computing environments.
This work is funded by the ERDF through Programme COMPETE and by the Portuguese Government through FCT - Foundation for Science and Technology, project ref. FCOMP-01-0124-FEDER-015095.
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Moreira, S., José, R., Campos, J.C. (2013). An Empirical Study on Immersive Prototyping Dimensions. In: Kurosu, M. (eds) Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments. HCI 2013. Lecture Notes in Computer Science, vol 8004. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39232-0_46
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