Social Interaction in Gamebased Applications on Smartphones in the Context of Tourism

  • Dominik Grüntjens
  • Gerrit Lochmann
  • Johannes Siebel
  • Stefan Müller
Conference paper

DOI: 10.1007/978-3-642-36632-1_25

Volume 110 of the book series Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Cite this paper as:
Grüntjens D., Lochmann G., Siebel J., Müller S. (2013) Social Interaction in Gamebased Applications on Smartphones in the Context of Tourism. In: Uhler D., Mehta K., Wong J.L. (eds) Mobile Computing, Applications, and Services. MobiCASE 2012. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 110. Springer, Berlin, Heidelberg

Abstract

We present and compare two different approaches for touristic applications using smartphones. Our goal is to add value to the touristic experience in an appropriate way by provoking or improving social interaction between tourists. Because touristic actions always are motivated intrinsically, we decided to implement two game-based approaches. We use smartphones in two completely different ways: In the first approach, we use it as an input device for a large interactive display which is exhibited in public. In our second approach, we use it to enable tourists to explore places all over the world in a long term multiplayer game.

Keywords

tourism gamebased smartphones 

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Copyright information

© ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2013

Authors and Affiliations

  • Dominik Grüntjens
    • 1
  • Gerrit Lochmann
    • 1
  • Johannes Siebel
    • 1
  • Stefan Müller
    • 1
  1. 1.Insitute for Computational VisualisticsUniversität Koblenz-LandauKoblenzGermany