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Principles and Observation: How Do People Move?

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7660))

Abstract

The study on human movements and animal locomotion has revealed various principles based on physics, biomechanics, physiology, and psychology. Many of existing animation techniques rely on those principles, which may be described as a form of mathematical equations, rules, procedures, or algorithms. Another stream of research, called data-driven animation, made use of human motion data captured from live actors. In this talk, we argue that these two approaches are complementary to each other. We observed that physics-based methods and data-driven methods may combine in several different ways. The combination opens up new possibilities in character animation.

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References

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© 2012 Springer-Verlag Berlin Heidelberg

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Lee, J. (2012). Principles and Observation: How Do People Move?. In: Kallmann, M., Bekris, K. (eds) Motion in Games. MIG 2012. Lecture Notes in Computer Science, vol 7660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34710-8_18

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  • DOI: https://doi.org/10.1007/978-3-642-34710-8_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34709-2

  • Online ISBN: 978-3-642-34710-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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