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Emergent Gait Evolution of Quadruped Artificial Life

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7624))

Abstract

We developed a simulation model and generated a gait pattern for quadruped artificial life. The model is based on three dimensional physical simulation using a physics engine. Neural networks are used to control each leg, and the genetic algorithm is used to evolve the gait. The generated gait pattern is similar to the gait called “walk” in real-world animals. An analysis is conducted of the developing gait pattern, in addition to the final result. The emergent walk-like gait is similar to a newborn baby crawling on the floor, and it would appear that the artificial life struggles to go straight ahead on the midway of evolution.

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© 2012 Springer-Verlag Berlin Heidelberg

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Kou, K., Kawaguchi, Y. (2012). Emergent Gait Evolution of Quadruped Artificial Life. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_20

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  • DOI: https://doi.org/10.1007/978-3-642-34292-9_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34291-2

  • Online ISBN: 978-3-642-34292-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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