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Paranga: An Interactive Flipbook

  • Conference paper
Advances in Computer Entertainment (ACE 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7624))

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Abstract

E-books, which have become increasingly popular, potentially offer users attractive and entertaining interaction beyond paper-based books. However, they have lost physical features such as paper-like texture and page-flipping sensation. We focus on flipbooks and propose a novel book-shaped device for flipbooks called Paranga that embodies both these physical features and e-book interactivity. Paranga detects how quickly a user is turning pages and provides the tactile feedback of turning pages on his/her thumb by employing a rotatable roller mechanism with pieces of real paper. Using this device, we created several interactive flipbook applications in which the story changes depending on page-turning speed. This paper details the implementation of this device, describes the users’ reactions at a conference exhibition, and discusses Paranga’s possible applications.

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© 2012 Springer-Verlag Berlin Heidelberg

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Fujita, K., Kidokoro, H., Itoh, Y. (2012). Paranga: An Interactive Flipbook. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_2

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  • DOI: https://doi.org/10.1007/978-3-642-34292-9_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34291-2

  • Online ISBN: 978-3-642-34292-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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