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Using Wiimote for 2D and 3D Pointing Tasks: Gesture Performance Evaluation

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 7206))

Abstract

We present two studies to comparatively evaluate the performance of gesture-based 2D and 3D pointing tasks. In both of them, a Wiimote controller and a standard mouse were used by six participants. For the 3D experiments we introduce a novel configuration analogous to the ISO 9241-9 standard methodology. We examine the pointing devices’ conformance to Fitts’ law and we measure eight extra parameters that describe more accurately the cursor movement trajectory. For the 2D tasks using Wiimote, Throughput is 41,2% lower than using the mouse, target re-entry is almost the same, and missed clicks count is three times higher. For the 3D tasks using Wiimote, Throughput is 56,1% lower than using the mouse, target re-entry is increased by almost 50%, and missed clicks count is sixteen times higher.

Fitts’ law, 3D pointing, Gesture User Interface, Wiimote

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Kouroupetroglou, G. et al. (2012). Using Wiimote for 2D and 3D Pointing Tasks: Gesture Performance Evaluation. In: Efthimiou, E., Kouroupetroglou, G., Fotinea, SE. (eds) Gesture and Sign Language in Human-Computer Interaction and Embodied Communication. GW 2011. Lecture Notes in Computer Science(), vol 7206. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34182-3_2

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  • DOI: https://doi.org/10.1007/978-3-642-34182-3_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34181-6

  • Online ISBN: 978-3-642-34182-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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