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Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7528))

Abstract

The ESP Game, like other Games With A Purpose (GWAP), tends to generate “surface semantics” tags. This article first discusses why this is the case, then proposes two approaches called “squaring” and “scripting” to collecting “deep semantics” tags that both consist in deploying the ESP Game in unconventional manners. It also reports on a very positive first experimental evaluation of the two approaches. It finally briefly discusses the relevance of squaring and scripting for other GWAPs than the ESP Game.

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© 2012 Springer-Verlag Berlin Heidelberg

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Bry, F., Wieser, C. (2012). Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics. In: Ma, M., Oliveira, M.F., Hauge, J.B., Duin, H., Thoben, KD. (eds) Serious Games Development and Applications. SGDA 2012. Lecture Notes in Computer Science, vol 7528. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33687-4_16

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  • DOI: https://doi.org/10.1007/978-3-642-33687-4_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33686-7

  • Online ISBN: 978-3-642-33687-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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