Domain Analysis for a Video Game Metadata Schema: Issues and Challenges

  • Jin Ha Lee
  • Joseph T. Tennis
  • Rachel Ivy Clarke
Conference paper

DOI: 10.1007/978-3-642-33290-6_30

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7489)
Cite this paper as:
Lee J.H., Tennis J.T., Clarke R.I. (2012) Domain Analysis for a Video Game Metadata Schema: Issues and Challenges. In: Zaphiris P., Buchanan G., Rasmussen E., Loizides F. (eds) Theory and Practice of Digital Libraries. TPDL 2012. Lecture Notes in Computer Science, vol 7489. Springer, Berlin, Heidelberg

Abstract

As interest in video games increases, so does the need for intelligent access to them. However, traditional organization systems and standards fall short. Through domain analysis and cataloging real-world examples while attempting to develop a formal metadata schema for video games, we encountered challenges in description. Inconsistent, vague, and subjective sources of information for genre, release date, feature, region, language, developer and publisher information confirm the imporatnce of developing a standardized description model for video games.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Jin Ha Lee
    • 1
  • Joseph T. Tennis
    • 1
  • Rachel Ivy Clarke
    • 1
  1. 1.Information SchoolUniversity of WashingtonSeattleUSA

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