Abstract
Unawareness is analyzed under a framework due to Michael Franke. When a player is facing a game which she is unaware I propose a solution to choose an action to be performed. I discuss a game update raising a need for awareness dynamics, finally a Haskell implementation is proposed helping to sharpen our intuition about this topic. abstract environment.
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© 2012 Springer-Verlag Berlin Heidelberg
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Hernandes, M. (2012). Players Who Are Learning How to Play: A Haskell Implementation of Awareness Dynamics. In: Okumura, M., Bekki, D., Satoh, K. (eds) New Frontiers in Artificial Intelligence. JSAI-isAI 2011. Lecture Notes in Computer Science(), vol 7258. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32090-3_3
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DOI: https://doi.org/10.1007/978-3-642-32090-3_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-32089-7
Online ISBN: 978-3-642-32090-3
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