Supporting Rereadability through Narrative Play

  • Alex Mitchell
  • Kevin McGee
Conference paper

DOI: 10.1007/978-3-642-25289-1_8

Volume 7069 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Mitchell A., McGee K. (2011) Supporting Rereadability through Narrative Play. In: Si M., Thue D., André E., Lester J.C., Tanenbaum J., Zammitto V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg

Abstract

In this paper, we investigate the use of narrative play as a means of encouraging rereading in interactive stories. To explore this, we created a storytelling game in which the reader/player takes on the role of a film director whose objective is to shoot a film in the face of a series of complications. We discuss the iterative design and playtesting of the prototype of our game, and argue that our design encourages a different type of rereading which involves a shift away from the usual concern for “narrative closure” and more towards a desire to do better. We also discuss the use of storytelling games as a way to explore new forms of interactive storytelling by focusing on the mechanics of interactive storytelling, rather than technical implementation details, without losing sight of the need for an eventual computer-based implementation.

Keywords

Interactive storytelling rereadability narrative play storytelling games prototyping techniques 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Alex Mitchell
    • 1
  • Kevin McGee
    • 1
  1. 1.National University of SingaporeSingapore