Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role

  • Joshua Tanenbaum
Conference paper

DOI: 10.1007/978-3-642-25289-1_7

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7069)
Cite this paper as:
Tanenbaum J. (2011) Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role. In: Si M., Thue D., André E., Lester J.C., Tanenbaum J., Zammitto V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg

Abstract

It is common within the interactive narrative research community to conflate interaction with changing the outcome of a story. In this paper we argue that reimagining interaction as participation in a story opens up an important new design space for digital narratives: one which emphasizes the readerly pleasure of transforming into a character rather than the authorial pleasure of rewriting the events of the story. We draw on theories of method acting and performance as a model for participating within a story and provide examples from several recent games that support this type of narrative.

Keywords

Games and Narrative Acting Theory Agency User Experience 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Joshua Tanenbaum
    • 1
  1. 1.School of Interactive Arts & TechnologySimon Fraser UniversitySurreyCanada

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