Abstract
The tutorial is devoted mainly to PhD students, researchers, educators, and artists who are interested to learn, practice, and reflect about software tools for creativity and art. In this work, we chose to focus on open source software and its intersection with art. This choice is motivated by significant related work in open source software and art and available software for art like Processing, Arduino, and Scratch. Four research questions will shape the discussion: 1) Development or use of software? 2) Who are the stakeholders? 3) How to evaluate art and technology works? 4) Are there feelings beyond creativity and amusement one should aim at when designing art and technology expressions?
Chapter PDF
References
Aragon, C.R., et al.: A tale of two online communities: fostering collaboration and creativity in scientists and children. In: Proceeding of the Seventh ACM Conference on Creativity and Cognition
Castells, M.: Rise of The Network Society (Castells, M:. Information Age 1), vol. 1. Wiley, Chichester (1996)
Edmonds, E.A., et al.: The studio as laboratory: Combining creative practice and digital technology research. Intl Journal of Human Computer Studies 63, 4–5 (2005)
Fishwick, P.: Aesthetic Computing. MIT Press, Cambridge (2006)
Arduino Group: Arduino web site (March 2011), http://arduino.cc
Processing Group: Processing web site (March 2011), http://processing.org
Halonen, K.: Open source and new media artists. Human Technology - An Interdisciplinary Journal Humans in ICT Environments 3 (2007)
Harris, C. (ed.): Art and innovation: the Xerox PARC Artist-in-Residence program. MIT Press, Cambridge (1999)
Jaccheri, L., Sindre, G.: Software engineering students meet interdisciplinary project work and art. In: IV, pp. 925–934. IEEE Computer Society, Los Alamitos (2007)
Scratch Group: Scratch web site (March 2011), http://scratch.mit.edu
Noble, J.: Programming Interactivity: A Designer’s Guide to Processing, Arduino, and Openframeworks, 1st edn. O’Reilly Media, Sebastopol (2009)
Oates, B.J.: New Frontiers for Information Systems Research: Computer Art as an Information System. European Journal of Information Systems 15 (2006)
Shneiderman, B.: Creativity support tools accelerating discovery and innovation. Communication of the ACM 50(12), 20–32 (2007)
ArTe Team: Arte’s blog and content management system (March 2011), http://www.artentnu.com
Trifonova, A., Ahmed, S.U., Jaccheri, L.: SArt: Towards innovation at the intersection of software engineering and art. In: Proceedings of the 16th International Conference on Information Systems Development, pp. 29–31. Springer, Heidelberg (2007)
Trifonova, A., Jaccheri, L., Bergaust, K.: Software engineering issues in interactive installation art. International Journal on Arts and Technology (IJART) 1(1), 43–65 (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Jaccheri, L. (2011). Open Software and Art: A Tutorial. In: Anacleto, J.C., Fels, S., Graham, N., Kapralos, B., Saif El-Nasr, M., Stanley, K. (eds) Entertainment Computing – ICEC 2011. ICEC 2011. Lecture Notes in Computer Science, vol 6972. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24500-8_68
Download citation
DOI: https://doi.org/10.1007/978-3-642-24500-8_68
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-24499-5
Online ISBN: 978-3-642-24500-8
eBook Packages: Computer ScienceComputer Science (R0)