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Parallelization Strategy for CELL TV

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6161))

Abstract

Consumer electronics devices are moving forward to utilize multi-core processors. We have developed a series of unique applications for TV based on Cell Broadband EngineTM (Cell/B.E.). This paper introduces such applications realized by the capability of the multi-core processor, and shares the strategy we took to exploit its potential.

Cell Broadband Engine and Cell/B.E. are trademarks of Sony Computer Entertainment, Inc., in the United States, other countries, or both and is used under license therefrom.

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References

  1. CELL TV, http://tacp.toshiba.com/promopage/celltvbk2A.html

  2. Seiji, M., et al.: A Real-Time Software Platform for the Cell Processor. IEEE Micro 25(5), 20–29 (2005)

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  5. Munshi, A.: OpenCL: Parallel computing on the GPU and CPU. In: ACM SIGGRAPH, Tutorial (2008)

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  6. NVIDIA.: NVIDIA CUDA Compute Unified Device Architecture Programming Guide (2007), http://www.nvidia.com/cuda

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© 2011 Springer-Verlag Berlin Heidelberg

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Takayama, M., Sakai, R. (2011). Parallelization Strategy for CELL TV. In: Varbanescu, A.L., Molnos, A., van Nieuwpoort, R. (eds) Computer Architecture. ISCA 2010. Lecture Notes in Computer Science, vol 6161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24322-6_3

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  • DOI: https://doi.org/10.1007/978-3-642-24322-6_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-24321-9

  • Online ISBN: 978-3-642-24322-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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