End-User Development

Volume 6654 of the series Lecture Notes in Computer Science pp 295-300

Playbook: Revision Control and Comparison for Interactive Mockups

  • Stephen OneyAffiliated withCarnegie Mellon University
  • , John BartonAffiliated withIBM Almaden Research Center
  • , Brad MyersAffiliated withCarnegie Mellon University
  • , Tessa LauAffiliated withIBM Almaden Research Center
  • , Jeffrey NicholsAffiliated withIBM Almaden Research Center

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When designing interactive interfaces and behaviors, interface designers compare and contrast multiple design ideas, often creating and testing many intermediate user interface prototypes before deciding on a final design. However, existing interface prototyping and creation tools do not effectively let designers explore, compare, or keep track of older versions of interface mockups, implicitly making the assumption that the users of these tools will work with one design alternative at a time. To explore how to enable designers to work with multiple designs in a prototyping tool, we created Playbook, a new system oriented towards helping interface designers keep track of, compare, and create interactive mockups. In this paper, we describe Playbook and discuss ways that future prototyping tools can better support the workflow of designers.


prototyping mockups interface design versioning