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VR-Based Basketball Movement Simulation

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Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 6530))

Abstract

Because modern competitive sport develops fast to high-level, complex and advanced phases, sports training begins to use modern scientific method. In order to excavate people’s potential energy, modern sports depend on scientific technology. This article elaborated the virtual reality and the sports system simulation technology in the basketball teaching, the training application significance, As well as basketball skill, tactical simulation method and virtual reality design and realization.

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© 2011 Springer-Verlag Berlin Heidelberg

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Zhang, L., Wang, L. (2011). VR-Based Basketball Movement Simulation. In: Pan, Z., Cheok, A.D., Müller, W., Yang, X. (eds) Transactions on Edutainment V. Lecture Notes in Computer Science, vol 6530. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-18452-9_19

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  • DOI: https://doi.org/10.1007/978-3-642-18452-9_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-18451-2

  • Online ISBN: 978-3-642-18452-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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