Abstract
A framework for interactive modeling of three dimensional caves is presented. It is based on a new spatial data structure that extends existing terrain rendering methods. The cave is represented as a set of slabs, each encoding a portion of the model along an axis. We describe methods for a user to modify this model locally and procedural methods for global alteration. We wish to allow cave modeling as easily as existing terrain editing programs that restrict the model to a single two dimensional manifold. In this paper, we discuss existing cave visualization programs, including their limitations, as well as how terrain editing and rendering methods can be used in the process of modeling caves.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Benes, B., Forsbach, R.: Layered Data Representation for Visual Simulation of Terrain Erosion. In: Proc. Spring Conference on Computer Graphics, pp. 80–86 (2001)
Boggus, M., Crawfis, R.: Procedural Creation of 3D Solution Cave Models. In: Proc. Modelling and Simulation, pp. 180–186 (2009)
Houston, B., Nielsen, M.B., Batty, C., Nilsson, O., Museth, K.: Hierarchical RLE level set: A compact and versatile deformable surface representation. ACM Trans. Graph. 25(1), 151–175 (2006)
Palmer, A.N.: Cave Geology. Cave Books (2007)
Peytavie, A., Galin, E., Grosjean, J., Merillou, S.: Arches: a Framework for Modeling Complex Terrains. Computer Graphics Forum 28(2), 457–467 (2009)
Schuchardt, P., Bowman, D.A.: The benefits of immersion for spatial understanding of complex underground cave systems. In: Proc. Symposium on Virtual Reality Software and Technology, pp. 121–124 (2007)
Stava, O., Krivanek, J., Benes, B., Brisbin, M.: Interactive Terrain Modeling Using Hydraulic Erosion. In: Proc. Symposium on Computer Animation, pp. 201–210 (2008)
The Survex Project, survex.com
Therion, therion.speleo.sk
Tortelli, D.M., Walter, M.: Modeling and Rendering the Growth of Speleothems in Real-time. In: Proc. International Conference on Computer Graphics Theory and Applications, pp. 27–35 (2009)
WinKarst, www.resurgentsoftware.com/winkarst.html
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2010 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Boggus, M., Crawfis, R. (2010). Prismfields: A Framework for Interactive Modeling of Three Dimensional Caves. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2010. Lecture Notes in Computer Science, vol 6454. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17274-8_21
Download citation
DOI: https://doi.org/10.1007/978-3-642-17274-8_21
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-17273-1
Online ISBN: 978-3-642-17274-8
eBook Packages: Computer ScienceComputer Science (R0)