Prismfields: A Framework for Interactive Modeling of Three Dimensional Caves

  • Matt Boggus
  • Roger Crawfis
Conference paper

DOI: 10.1007/978-3-642-17274-8_21

Volume 6454 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Boggus M., Crawfis R. (2010) Prismfields: A Framework for Interactive Modeling of Three Dimensional Caves. In: Bebis G. et al. (eds) Advances in Visual Computing. ISVC 2010. Lecture Notes in Computer Science, vol 6454. Springer, Berlin, Heidelberg

Abstract

A framework for interactive modeling of three dimensional caves is presented. It is based on a new spatial data structure that extends existing terrain rendering methods. The cave is represented as a set of slabs, each encoding a portion of the model along an axis. We describe methods for a user to modify this model locally and procedural methods for global alteration. We wish to allow cave modeling as easily as existing terrain editing programs that restrict the model to a single two dimensional manifold. In this paper, we discuss existing cave visualization programs, including their limitations, as well as how terrain editing and rendering methods can be used in the process of modeling caves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Matt Boggus
    • 1
  • Roger Crawfis
    • 1
  1. 1.The Ohio State UniversityUSA