Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool

  • Ivar E. Vermeulen
  • Christian Roth
  • Peter Vorderer
  • Christoph Klimmt
Conference paper

DOI: 10.1007/978-3-642-16638-9_7

Volume 6432 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Vermeulen I.E., Roth C., Vorderer P., Klimmt C. (2010) Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool. In: Aylett R., Lim M.Y., Louchart S., Petta P., Riedl M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg

Abstract

With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated interactive narratives is of growing importance. Based on a conceptual model of user experiences in interactive storytelling, a measurement instrument for empirical user-based research was developed. We report findings from an initial test of the self-report scales that was conducted with N=80 players of the adventure game ”Fahrenheit”. Interactivity was manipulated experimentally in order to validate the measures. Results suggest that the scales will be useful for comparing user responses to ‘real’ interactive storytelling systems.

Keywords

Interactive storytelling user experience measurement scales 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Ivar E. Vermeulen
    • 1
  • Christian Roth
    • 1
  • Peter Vorderer
    • 2
  • Christoph Klimmt
    • 3
  1. 1.Center for Advanced Media Research Amsterdam (CAMeRA)VU University AmsterdamAmsterdamThe Netherlands
  2. 2.Media and Communication StudiesUniversity of MannheimMannheimGermany
  3. 3.Department of CommunicationJohannes Gutenberg University of MainzMainzGermany