Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS)
- Cite this paper as:
- Heath C. (2010) Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS). In: Aylett R., Lim M.Y., Louchart S., Petta P., Riedl M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg
The past 20 years have seen Live Action Role Playing evolve to become a complex scene of games in the Nordic countries. The Nordic LARP scene has been a creative, dynamic and experimental environment where questions regarding the design of intrigue and interaction have been explored from many perspectives. Over the past years the knowledge within this subcultural context has spread into several academic fields, into the schools of the nordic countries, to the national theatre stages, into other types of games and also into mainstream media. During this keynote Carl Heath will take us on a journey into this subculture, on an exploratory path aiming to explain key elements in the design of the rich and complex social worlds that can be found within LARPs in the Nordic countries.