DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agents

  • Michael Nixon
  • Philippe Pasquier
  • Magy Seif El-Nasr
Conference paper

DOI: 10.1007/978-3-642-15892-6_15

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6356)
Cite this paper as:
Nixon M., Pasquier P., El-Nasr M.S. (2010) DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agents. In: Allbeck J., Badler N., Bickmore T., Pelachaud C., Safonova A. (eds) Intelligent Virtual Agents. IVA 2010. Lecture Notes in Computer Science, vol 6356. Springer, Berlin, Heidelberg

Abstract

Procedural animation presents significant advantages for generating content, especially character animation, in virtual worlds. Artistic, aesthetic models have much to offer procedural character animation to help address the loss of expressivity that sometimes results. In particular, we examine the contribution of François Delsarte’s system and formalize it into a mapping between emotional states and static character poses. We then show an implementation of this model in UNITY.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Michael Nixon
    • 1
  • Philippe Pasquier
    • 1
  • Magy Seif El-Nasr
    • 1
  1. 1.School of Interactive Arts and TechnologySimon Fraser University 

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