Chapter

Intelligent Virtual Agents

Volume 6356 of the series Lecture Notes in Computer Science pp 139-145

DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agents

  • Michael NixonAffiliated withSchool of Interactive Arts and Technology, Simon Fraser University
  • , Philippe PasquierAffiliated withSchool of Interactive Arts and Technology, Simon Fraser University
  • , Magy Seif El-NasrAffiliated withSchool of Interactive Arts and Technology, Simon Fraser University

Abstract

Procedural animation presents significant advantages for generating content, especially character animation, in virtual worlds. Artistic, aesthetic models have much to offer procedural character animation to help address the loss of expressivity that sometimes results. In particular, we examine the contribution of François Delsarte’s system and formalize it into a mapping between emotional states and static character poses. We then show an implementation of this model in UNITY.