Abstract
Procedural animation presents significant advantages for generating content, especially character animation, in virtual worlds. Artistic, aesthetic models have much to offer procedural character animation to help address the loss of expressivity that sometimes results. In particular, we examine the contribution of François Delsarte’s system and formalize it into a mapping between emotional states and static character poses. We then show an implementation of this model in UNITY.
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Nixon, M., Pasquier, P., El-Nasr, M.S. (2010). DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agents. In: Allbeck, J., Badler, N., Bickmore, T., Pelachaud, C., Safonova, A. (eds) Intelligent Virtual Agents. IVA 2010. Lecture Notes in Computer Science(), vol 6356. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15892-6_15
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DOI: https://doi.org/10.1007/978-3-642-15892-6_15
Publisher Name: Springer, Berlin, Heidelberg
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