Abstract
The goal of the project is to show that audio can successfully be the primary element of interactive entertainment by delivering pure audio experiences that demonstrate both the creative potential and emotional power of an audio experience. We develop two proofs of concept with the technical foundation supported by prototypes. The core technology is a combination of a 3D game engine and an audio engine used to build sound environments. The interactions are based on 3D trackers and surround sound headphones.
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© 2010 Springer-Verlag Berlin Heidelberg
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Chan, SH., Kim, D.H., Massey, E., Mueller, K., Said, F. (2010). Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment. In: Yang, H.S., Malaka, R., Hoshino, J., Han, J.H. (eds) Entertainment Computing - ICEC 2010. ICEC 2010. Lecture Notes in Computer Science, vol 6243. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15399-0_51
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DOI: https://doi.org/10.1007/978-3-642-15399-0_51
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-15398-3
Online ISBN: 978-3-642-15399-0
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