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Modeling Virtual Agent Behavior in a Computer Game to Be Used in a Real Enviroment

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Part of the book series: Advances in Intelligent and Soft Computing ((AINSC,volume 71))

Abstract

Our long term goal is to develop autonomous robotic systems that have the cognitive abilities of humans, including communication, coordination, adapting to novel situations, and learning through experience. Cognitive architectures as theory of the fixed mechanisms and structures that underlie human cognition are the actual mechanism of making a software implementations of a general theory of intelligence. The proposed system incorporates the hypothesis behind cognitive architectures like Soar to model our particular content, an autonomous character and its cognitive processes in normal working situations as hotel bellboy, and simulated in a virtual environment. Through this work, we proposed introduce game development as a test bed for our application.

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© 2010 Springer-Verlag Berlin Heidelberg

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Roncancio, C., G-B, J.G., Zalama, E. (2010). Modeling Virtual Agent Behavior in a Computer Game to Be Used in a Real Enviroment. In: Demazeau, Y., et al. Trends in Practical Applications of Agents and Multiagent Systems. Advances in Intelligent and Soft Computing, vol 71. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12433-4_73

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  • DOI: https://doi.org/10.1007/978-3-642-12433-4_73

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-12432-7

  • Online ISBN: 978-3-642-12433-4

  • eBook Packages: EngineeringEngineering (R0)

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