Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice

  • Ekaterina Kurdyukova
  • Elisabeth André
  • Karin Leichtenstern
Conference paper

DOI: 10.1007/978-3-642-10643-9_18

Volume 5915 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Kurdyukova E., André E., Leichtenstern K. (2009) Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice. In: Iurgel I.A., Zagalo N., Petta P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg

Abstract

Introducing multiple interaction devices into an interactive story provides certain advantages to the system: it fosters collaboration in multi-user settings, increases user involvement, and addresses more perception channels and user senses. It is a challenging task for designers to introduce multiple interaction devices into an interactive storytelling (IS) system. In this paper we report on our experiences with the design and evaluation of an IS system, called ORIENT. The system was created for multi-user settings; it embeds various interaction devices, such as mobile phones, a dance pad, a Wiimote, and RFID tags. We report on user feedback and derive design challenges that should be considered when creating interaction devices for IS systems.

Keywords

interaction devices user experience multimodal interaction 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Ekaterina Kurdyukova
    • 1
  • Elisabeth André
    • 1
  • Karin Leichtenstern
    • 1
  1. 1.Institute for Computer Science Multimedia Concepts and ApplicationsAugsburg UniversityAugsburg