From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames

  • Guylain Delmas
  • Ronan Champagnat
  • Michel Augeraud
Conference paper

DOI: 10.1007/978-3-642-10643-9_16

Volume 5915 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Delmas G., Champagnat R., Augeraud M. (2009) From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. In: Iurgel I.A., Zagalo N., Petta P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg

Abstract

Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player’s actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the models commonly used for narrative generation. It then deduces a proposition of components and data structures for interactive storytelling in videogames. A prototype of a social game has been developed as example.

Keywords

Interactive storytelling role-playing games story manager  videogames 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Guylain Delmas
    • 1
  • Ronan Champagnat
    • 2
  • Michel Augeraud
    • 2
  1. 1.IUT de MontreuilUniversité de Paris 8MontreuilFrance
  2. 2.La Rochelle University - L3iLa RochelleFrance