Designing Storytelling Games That Encourage Narrative Play

  • Alex Mitchell
  • Kevin McGee
Conference paper

DOI: 10.1007/978-3-642-10643-9_14

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5915)
Cite this paper as:
Mitchell A., McGee K. (2009) Designing Storytelling Games That Encourage Narrative Play. In: Iurgel I.A., Zagalo N., Petta P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg

Abstract

Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at the expense of competitive narrative play; they tend to be storytelling games rather than storytelling games. This paper explores issues related to the design of storytelling games that are won through narrative play and proposes a number of design rules for this. These design rules not only help in the design of storytelling games with a stronger element of narrative play, they also have implications for the design of computational storytelling systems.

Keywords

storytelling games interactive storytelling cooperative storytelling 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Alex Mitchell
    • 1
  • Kevin McGee
    • 1
  1. 1.Communications and New Media ProgrammeNational University of SingaporeSingapore

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