Abstract
This book has presented novel algorithms to accurately capture, manipulate and realistically render real-world human performances, going beyond the limits of related capture techniques. Each method described in this work can be regarded as a specific solution to a challenging problem or as a building block that enables the development of novel applications. The methods outlined in this book have been originally tailored to deal with human actors. However, the fundamental principles are also applicable to a larger class of real-world scenes.
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© 2010 Springer-Verlag Berlin Heidelberg
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de Aguiar, E. (2010). Conclusions. In: Animation and Performance Capture Using Digitized Models. Cognitive Systems Monographs, vol 5. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10316-2_16
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DOI: https://doi.org/10.1007/978-3-642-10316-2_16
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-10315-5
Online ISBN: 978-3-642-10316-2
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