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Part of the book series: Cognitive Systems Monographs ((COSMOS,volume 5))

Abstract

This book has presented novel algorithms to accurately capture, manipulate and realistically render real-world human performances, going beyond the limits of related capture techniques. Each method described in this work can be regarded as a specific solution to a challenging problem or as a building block that enables the development of novel applications. The methods outlined in this book have been originally tailored to deal with human actors. However, the fundamental principles are also applicable to a larger class of real-world scenes.

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de Aguiar, E. (2010). Conclusions. In: Animation and Performance Capture Using Digitized Models. Cognitive Systems Monographs, vol 5. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10316-2_16

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  • DOI: https://doi.org/10.1007/978-3-642-10316-2_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10315-5

  • Online ISBN: 978-3-642-10316-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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